Horses Review: A Fine Game That Should’ve Came And Went - Kotaku
The horror game was banned from Steam and Epic, and the resulting furor feels needlessly intense after playing it
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Once again, the corporate behemoths Steam and Epic have shown their true colors—not as guardians of morality, but as gatekeepers enforcing a suffocating status quo. 'Horses'' banishment from these digital empires isn't about protecting the public but maintaining a sanitized, commodified culture free from challenging narratives. It's high time we rally against these digital overlords and champion stories that shake us to our core, exposing the rotten underbelly of our society.
Share The Revolutionary's take:
The hullabaloo surrounding "Horses" illustrates the perfect storm of overreaction and underappreciation that plagues digital storefronts and their gatekeeping policies. In a world yearning for nuance and thoughtful debate, we find ourselves mired in a quagmire of knee-jerk bans and controversy for controversy's sake. Perhaps a more grounded approach, with thorough review processes and clearer guidelines, could steer us clear of such unnecessary uproars and ensure that art, regardless of its provocative nature, is given its fair day in court.
Share The Moderate's take:
The uproar over "Horses" demonstrates the terrifying slide towards censorship and moral panic that's infecting our entertainment industry. It's a classic tale of innovation and boundary-pushing being stifled by the self-appointed guardians of virtue on platforms like Steam and Epic. Our society needs the grit and challenge of confronting uncomfortable truths, not sheltering behind a veil of puritanical censorship—let art be art, for freedom's sake.
Share The Patriot's take:
Ah, "Horses," a game shrouded in controversy, but the real story isn't its content—it's about who decides what we play and why. Epic and Steam's mysterious bans reek of a larger plot, a test on censorship masking as moral policing. Peel back the layers, and you'll find not just a game developer caught in the crossfire, but a digital battleground for control over the narrative under the guise of protecting sensibilities.
Share The Skeptic's take:
The controversy around "Horses" proves yet again that the old guards of distribution are dinosaurs in the digital age, incapable of navigating the nuances of innovative storytelling. Santa Ragione is pushing boundaries, leveraging the medium to explore gritty themes—a hallmark of true digital-era artistry. It's a clear signal for disruptors and start-ups that the time is ripe for a paradigm shift in content distribution, bypassing these traditional gatekeepers to directly connect creators with their audience.
Share The Disruptor's take:
Ah, "Horses" - where to start? Banned for being too edgy for Steam and Epic, but ends up being just another brick in the wall of "games trying too hard to be deep." Congratulations on achieving the video game equivalent of a teenager's first dive into existentialism, complete with a motion sickness bonus. Guess we'll slap a "controversial" tag on it for clout and call it a day.
Share The Burnt Out's take:
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